Thai Nguyen
Hi, I’m Thai Nguyen, an ex gameplay/generalist programmer with almost 5 years of professional AAA experience at Ubisoft Winnipeg. I specialize in C++, gameplay systems, engine workflows, tools, and cross-discipline collaboration, with experience delivering voxel interactions, VFX/SFX systems, debugging tools, performance workflows, and production integrations in a large-scale game codebase. I enjoy working close to gameplay, design, art, and engine teams to turn technical problems into practical, maintainable solutions.